using System;

namespace IQIGame.Onigao.GamePlay
{
    #region RequestData
    public class LoginRequestBaseData
    {
        public string sdkName;
        public string channelNo;
        public string version;
        public string packageName;
        public string mtype;
        public string system;
        public string systype;
        public string nettype;
        public string mac;
        public string idfa;
        public int assetVersion;
    }

    [Serializable]
    public class LoginRequestBuiltinUserLoginData : LoginRequestBaseData
    {
        public string uName;
        public string pwd;
    }

    [Serializable]
    public class LoginRequestSDKUserLoginData : LoginRequestBaseData
    {
        public string channelUid;
        public string channelId;
        public string token;
    }


    [Serializable]
    public class LoginRequesCreateOrderData : LoginRequestBaseData
    {
        public string areaId;
        public string serverId;
        public string uid;
        public string pid;
        public string pname;
        public int goodsId;
        public string extraParams;
    }
    #endregion

}
